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Screenshot of Endfield's 1.2 version preview livestream showing high viewer engagement and trending status on Bilibili.

Two and a Half Months After Launch, Is Endfield Still Gaining Momentum?

[GamePea Exclusive, Reproduction Prohibited!] GamePea Report — “2026 is a big year for gaming.” This phrase has been repeated across the industry since late last year. And judging by the domestic market up to April 2026, it’s been remarkably vibrant, with major titles launching one after another.

Yet amid this crowded landscape of blockbuster releases, Arknights: Endfield (hereafter referred to as Endfield), which launched back in January, has maintained steady momentum. In fact, based on community discussion activity, its popularity is still climbing. For example, last night (April 11), Endfield held its 1.2 version preview livestream, titled “Spring Dawn,” which once again ignited community interest. Shortly after the stream began, the keyword “Endfield New Version Preview” shot to No. 2 on Bilibili’s trending list.

So what new content did version 1.2 bring that caused such a stir? How much are players looking forward to it? Even before the preview officially started, a flood of eager players had already gathered in the livestream room, waiting for the doors to open. The new version PV, uploaded separately after the stream, garnered nearly 500,000 views within the first hour and surpassed 3.2 million views within a day.

What exactly did the upcoming 1.2 version deliver to ignite such player enthusiasm? The most eye-catching element is the official release of the popular satellite character, Zhuang Fangyi. As the acting manager of Wuling City, Zhuang Fangyi had already appeared in the third beta test. The scene of the Administrator’s first encounter with her is likely one of the most memorable moments for many players during their Endfield journey. As the story unfolds, players learn that the Administrator had worked alongside Zhuang Fangyi at the Wuling Research Station a decade earlier. The pear blossoms the Administrator once hoped for now bloom throughout Wuling City thanks to Zhuang Fangyi’s efforts. This “childhood friend turned sudden love interest” trope, combined with the classic “ten-year promise” narrative, hits a sweet spot for countless anime fans.

This is precisely why, days before the official preview reservation began, many players had already speculated—based on the color scheme and design elements of the preview key visual—that Zhuang Fangyi would be added in version 1.2. Now the answer is clear: “The big news has arrived.” From a character design perspective, Zhuang Fangyi is a showcase of maximum effort. In previous story segments, she demonstrated the ability to alter weather with her Thunder Mage techniques. Her combat design revolves around two key elements: “electricity” and “sword.” She can consume a Conductivity state through her skill to continuously generate Azure Thunder Swords that strike enemies. She is also a dual-form character: upon activating her ultimate, her body is enveloped in electric light, her animation set changes, and both her skill and chain skills are enhanced. This not only deals area damage but also significantly reduces cooldowns. Combined with the electromagnetic attachment from her normal and heavy attacks and skill point recovery from teammates, Zhuang Fangyi can maintain an infinite damage loop during her ultimate.

Version 1.2 will also bring major story developments. On one side, Adahir acts independently; on the other, Nefis launches a frontal assault. A storm is brewing over Wuling, and players will join forces with Zhuang Fangyi to face the crisis.

Beyond these new content updates, welfare and optimization are also key concerns for players. In addition to the preview welfare of 1,000 Embedded Crystal Jade and various training materials sent directly to the mailbox, the most significant change is the monthly card reform. The new monthly card adds 4 [Sanity Consumption Permits] to the daily rewards, and old monthly cards will receive retroactive compensation. Finally, a new monthly card will be distributed to all players as a version welfare—a generous move that benefits everyone.

The livestream chat was filled with positive reactions. Following this, a series of game experience optimizations were announced: simplified controls for easier interaction, more stamina distribution channels, a training resource return system to ease the burden on new players, and improvements to both combat and base-building systems. These changes received widespread praise from players, with the chat repeatedly flooding with “Good, good, good.”

The new version preview also shared many future update and optimization plans. Beyond further improving the player experience, the most exciting announcement was that “Contingency Contract” will be added in a future version. As a familiar high-difficulty challenge mode for many veteran Arknights players, the news that Contingency Contract is coming to Endfield instantly electrified the chat. This only heightens anticipation for what new content Endfield will bring next.

Content Won’t Be Buried, Attitude Won’t Be Ignored

If we analyze why Endfield has maintained stable popularity and continuously improved its reputation since launch, GamePea would describe it as a “linear regression” in the secondary market. In other words, when a development team meticulously polishes game content design, it will ultimately receive the corresponding user feedback. The long-term operational attitude and determination behind the series of optimizations since launch are clearly perceived by players.

First, regarding game content and gameplay design. During Endfield’s testing phase, there was considerable discussion about its base-building system. In summary, the question was: integrating the base-building system fully into the game loop is a relatively single-player-oriented approach. Can players of secondary games—long considered to prioritize “story over gameplay”—accept this? But the reality has been far more positive. Since launch, players have shown a remarkably high acceptance of the base-building system. Many who had never experienced base-building mechanics before have “opened a new door” through Endfield. For instance, a base-building guide video by a Bilibili content creator has garnered over 4 million views and nearly 30,000 comments. The comment-to-view ratio is much higher than many other game guide videos, indicating that players aren’t just copying blueprints—they genuinely want to discuss base-building strategies. Even two months after the video’s release, players are still discussing how to optimize base-building layouts in the comments.

Since launch, players discussing the base-building system can be found across various gaming communities. Some casual players talk about overall strategies and which guides are easiest to follow, while hardcore players use mathematical modeling tools to analyze theoretical optimal solutions. This proves that Endfield’s base-building gameplay, while ensuring most players can easily get started, also offers sufficient depth to meet the needs of different player levels.

Beyond base-building, Endfield’s box-style map exploration and tactical RPG-style squad combat have also received much praise. Players have given positive feedback on the box-style map design. In terms of basic content quality—scene art, character modeling, and character design, the core strengths of secondary games—Endfield excels. Just look at the popularity of fan creations since launch. Whether in domestic or international player communities, fan art, fan fiction, hand-drawn animations, and videos all reflect players’ deep affection for Endfield’s characters.

If the solid quality of game content and gameplay is why Endfield quickly gathered its core player base after launch, then the series of updates and optimizations since launch is why it has maintained stable popularity and continuously improved its reputation over the past two and a half months. During this period, the official team has sent out many surveys to collect player feedback, implementing at least 50 optimizations—large and small—covering base-building, training, interaction, tutorials, and all other aspects. Many of these optimizations address the points players care about most, resulting in a continuously improving overall game experience.

These optimizations can be divided into three categories. First, resource acquisition and training optimization. The recent return of operator training materials is a good example, reducing the training burden and benefiting players. Second, interaction and usability optimization. This includes improvements to early mission guidance, skipping cutscenes and tutorials, and adding map quick-location features to the action manual. Third, gameplay content optimization. For instance, the base-building system—one of the core gameplay loops—has undergone multiple operational experience improvements since launch, including expanding the overhead view and optimizing equipment management.

This series of optimizations has earned widespread praise from players, showing that the Endfield team continuously monitors player feedback and makes corresponding adjustments based on actual player experience, precisely targeting pain points. Looking back at the optimizations announced in last night’s preview livestream, they follow the same three directions. The changes to the monthly card and the return of early training resources aim to improve the player training experience. The new master control function and operator equipment page optimization fall under interaction and usability. The base-building and combat experience optimizations belong to gameplay content. Many of these features were highly anticipated by players.

This demonstrates that since launch, the team has established a long-term operational plan, clearly defining two main lines: developing new version content and iterating on existing content optimizations, while continuously adjusting based on player feedback. This step-by-step operational attitude is precisely why Endfield’s reputation has been steadily rising since launch.

Conclusion

From an industry development perspective, the overall demographic dividend in the domestic gaming market has been exhausted. The secondary game track has also passed its peak period from a few years ago and entered a mature competitive phase. This is why GamePea says Endfield’s performance since launch resembles a statistical “linear regression”—when the bubble bursts and both the market and players are no longer frenzied, a product’s final performance aligns with its own quality. Endfield not only ensures top-tier quality in the fiercely competitive aspects of secondary games (i.e., game content) but also successfully navigates the “gameplay-oriented” path that few secondary games have managed. This will undoubtedly become Endfield’s deepest moat in the increasingly crowded secondary game market.

Now, based on the popularity performance and player feedback over the past two months since launch, players have a high degree of trust in Endfield. In return, the Endfield team has repaid that trust with continuous version updates and iterative optimizations. This upward spiral between players and the development team is the true essence of long-term operation for GaaS games.

Tags: Arknights: Endfield